Operation phantom fury debrief imef12/3/2023 ![]() ![]() Note: If you fail to disarm you are allowed to target the same position with another disarm card. Roll 1d6, on a 1-4 safely remove explosive. DISARM PHASE You may target any face-up explosive on the front-line with a disarm card. Note: If you fail recon you are allowed to target the same position with another recon card. Roll 1d6, on a 1-4 flip all insurgents cards in that position face-up. RECON PHASE You may target any front-line with a recon card. If the type is an O:Objective card then discard the highest value instead. If there is another face-up card of the same type: N, I, P, X then discard whichever card of that type has the lowest value. INSURGENT MOVEMENT PHASE Draw 1 card for each front-line. RESOURCE PHASE Limit hand to 6 cards, discard any excess cards. REINFORCEMENT PHASE Draw 2 cards from the American deck. THE PILES As play progresses 7 Piles will form: 1-3 Front-Line: Insurgent Positions 1, 2 & 3 (left-to-right) 4 Casualty (American Casualties & Losses in American Prestige) 5-6 Discard (American & Insurgent Discard Piles) 7 Capture (Captured Insurgents & Objectives) VICTORY The game Ends when there are no cards left in the Insurgent Deck and there are no cards left on the front-lines. ![]() American card types include: T:Tactics, G:Infantry, A:Armor, S:Support, R:Recon, D:Disarm. Insurgency card types include: N:Tactics, I:Insurgents, P:Positions, X:Explosives, O:Ojectives. THE DECK There are two decks, the American deck and the Insurgency deck. Written by Brian Peterson, based on Lloyd Krasner's Fallujah card game. Lead US Marines in the assault on Fallujah. OPERATION PHANTOM FURY INTRODUCTION Solo Card Game. ![]()
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